Monday, March 26, 2012

Ace of Aces (1980, Nova Game Designs)

Gather 'round, Gen-Yers, and I'll spin you a tale, of a time long ago when the personal computer was not the ubiquitous and indispensable tool found in every home, office and school across America.

(Puffs pipe, leans back in chair)
They called it "1980", dontcha know. I was in grade school in those ancient times, and my school owned exactly one personal computer. It was kept in a special room as if it were some rare piece of science equipment borrowed from NASA. To get access to it, you had to be enrolled in an advanced placement class, and even then, your actual hands-on time with the precious device was carefully metered.

Here's a picture of the old girl... TWO disc drives. Whew! There goes the school's budget!

Of course that little joystick to the right is for display purposes only. You won't be playing any games in The Computer Room, as this is a serious education tool, not a video arcade.

BUT... you were allowed to type BASIC code into the computer to make games, transcribing them from books like this one...

...or this one, "Basic Computer Games", featuring page after page of code, just waiting for you to key in a line at a time. Yes, I actually used to sit down for hours at a time to do this. Can you smell the fun?

Here's just a sample page of code, one of many required to create a text-based "Star Trek" inspired statistics game. Better hope you don't make a typo!

This particular book is interesting because it contains a wide range of gaming experiences, including this one that would surely be considered inappropriate (if not outright criminal) on a grade-school campus today: a "Russian Roulette" simulation!

Russian Roulette is the "game" where you take turns firing a revolver, loaded with only one bullet, to your head. The loser is the one unlucky enough to pull the trigger on the chamber with the bullet in it. Of course, being 1980, this electronic adaptation is all text-based and, well, rather dull. But what a devious concept! Sample gameplay text below.

Here's the actual program code (and looking it over, it appears this version of the game has you spinning the chamber before every trigger pull, instead of just working your way sequentially through the chambers, so this game could drag on for hours. Boo!)

What is the point of this autobiographical detour? Just setting the stage. You see, a lot of the casual entertainment afforded by today's powerful, networked PCs just wasn't available back in those early days of computing.

Of course the type-your-own games from the Basic primers were hardly representative of the state of the art. But even professionally produced software sold in stores was severely limited compared to today's fully rendered, three-dimensional virtual worlds just waiting to be explored and conquered at the nearest computer monitor, smart phone or I-pod. Back in 1980, computers just didn't have the horsepower to deliver those kinds of experiences. Games were crude, simple, and flat.

There were a few attempts at "first-person" type immersive graphics. But the limited computing power of the day meant you were reduced to exploring almost abstract grids and monochrome shapes.

From 1980, Akalabeth: World of Doom (home computer) and Battlezone (arcade):

So gamers who wanted a deeper, more immersive experience, still had to rely on their imagination, and innovative, genre-pushing games from the non-electronic realm... role-playing games, statistic-based wargaming simulations, Choose Your Own Adventure type interactive fiction, and ...Ace of Aces.

Ace of Aces, published by Nova Game Designs originally in 1980 (with a few later editions) is a one-on-one World War I bi-plane dogfighting game that did something videogames of the day couldn't yet achieve--provided a first-person perspective for each player.

The game is packed with two thick books, one for the German player, the other for his opponent.

Each book is filled with illustrations depicting a first-person point of view from your plane (the German's perspective from within a Fokker Dr I, the Allied seated in a Sopwith Camel). A virtual control panel of possible maneuvers to select from appears at the bottom of each page, as well as the page number for the other pilot to turn to in order to update their view.

Each player announces their desired maneuvers (and its corresponding page number) to the other, pages are flipped to orient the other player's plane correctly to yours, then flipped once again to complete your maneuvers and end the turn. The end result is a person-to-person dog fight game that kind of plays out like a series of decompression chart calculations.

But you can actually see your enemy's plane in the correct scale and perspective, and it changes realistically as you both maneuvers in and out of each other's airspace, something no personal computer of the day could yet accomplish.

The basic game assumes both planes stay at the same approximate altitude, but you can still lose sight of one another, which lands you on dreaded page 223, the "lost" page:

You have the option to either disengage and end the round, or pursue your opponent and battle on. Optional "advanced" rules force you to monitor altitude, speed, ammunition usage and plane damage. I was getting a headache just browsing this section.

Nova promised several expansion packs for Ace of Aces, as well as games in other genres using a similar play mechanic (how about a wild west shoot out?), but many of these went unrealised.

However, in 1989, in the middle of that Star Wars fandom desert between the opening of Star Tours in Disneyland and the relaunching of the canon with the Timothy Zahn novels, fans were thrown a bone... the Starfighter Battle Book (West End Games), an Ace of Aces style game pitting an X-Wing fighter against an Imperial TIE-Interceptor.



Official Ace of Aces website found here.

Saturday, March 24, 2012

Monster Rally (Tom Slick, 1967)

It's race day in the "gloom-shrouded Transylvanian alps."

Not to be confused with the famous auto races in Monte Carlo... this is the "Monte Carloff Monster Rally." (And if puns aren't your thing, you may want to exit now!)

This event is held only at midnight, under a full moon and a witch-filled sky.

The stands are stacked with monsters and creeps from all over the world.

But the event's hosts, Prince Monte-Carloff and his lovely undead wife Sepulchre, enjoy an elevated view from the balcony of their nearby castle.

The racers include Lobo Van-Goosey, a wolf-man who drives a Four-Claw Ferrari Road Ripper...

...Fred G. Frankenstein and his Le-Monster Special....

...and the reigning champion, who drives a blood-fueled Red Corpuscle Bloodmobile, vampire Count Lugosi.

Should any of the drivers try to back out of the race at this late stage, it will cost them an arm and a leg. Literally.

The lovely Sepluchra fires the starting pistol... with deadly aim!

The race course winds around craggy mountains, past a local cemetery...

...and through tunnels emblazoned with sponsor names, like Skull Gasoline (Skull Gasoline - When You Need to Get a Head!)

Of course winning the Monster Rally isn't just about speed. You can expect all manner of sneaky shenanigans on the road. Lobo Van-Goosey uses the chomping grill of his car to take a bite out of Frankenstein's back tire.

Meanwhile, Count Lugosi releases the contents of his trusty Bat Box to distract newcomer Tom Slick.

But even a faceful of bats doesn't keep Tom Slick from taking the prize. And Sepulchre is known to get so excited by the award ceremony, she sometimes loses her head.

The Monster Rally comes from the first episode of Tom Slick (a supporting toon in the 1967 Jay Ward produced George of the Jungle.) Available on DVD here.

Monday, March 12, 2012

Shake Hands With Danger (1980, Centron/Caterpillar)

I've posted previously on classroom scare films. The Haunted Mouth used a haunted house to frighten children into brushing their teeth regularly, and The Boy Who Liked Deer taught us the dangers of sharing your love of poet E.E. Cummings with the wrong crowd.

But Shake Hands With Danger was made for a classroom of a different sort. It's message of observing proper safety procedures and avoiding distractions while on the job, "whether you're using a grease gun or a welding torch", is intended for adult construction workers. Directed by educational film veteran Herk Harvey (whose sole feature film credit was a different kind of scare film altogether... the 1962 cult classic Carnival of Souls!), I can't overstate how much fun this is.

In a series of grim vignettes, we'll see careless workers scalded with hot oil, set afire when their cigarette meets gas vapor, T-boned by runaway equipment, rammed into buildings, feet crushed, fingers severed, and (most disturbingly) a hand amputated. All set to a catchy country song with lyrics that comment directly on the action.

You see, Shake Hands With Danger isn't just the name of the movie... its the title of a song! Written by Jim Stringer and sung by Charles Oldfather (whose only other screen credit is a bit part on made-for-TV post-apocalypse drama The Day After), the song drops in strategically throughout the film's 25 minute running time.

Imagine (...trying to describe the singers voice; scanning my limited knowledge of country music; landing on Johnny Cash...) Johnny Cash belting out lyrics like this:

Shake hands with danger.
Meet a guy who oughta know.
I used to laugh at safety,
Now they call me Three-Finger Joe.

Shake hands with danger.
Find it anywhere you choose
Be careless for a moment,
Spend a lifetime with the blues.
What follows is scene after scene in which a worker, either out of hubris, carelessness, or impatience, ignores safety procedures and ends up paying the price.

This guy was too afraid to admit he wasn't comfortable operating the bulldozer, and after giving the "okay" sign to his boss...

...ends up nearly flipping the boss's truck over!

But he got off lucky compared to our next victim, who climbs high up on a piece of equipment to change out an O-ring...

...only to slip off and tumble to his death!

Cue the music!

Shake hands with danger.
Take a chance that you won’t fall.
You’ll save yourself a minute,
But you may damn well lose it all.
In this next scene (which doesn't seem nearly as disturbing in screen caps as it does in motion), a worker decides to a take a shortcut and use his hand to grease a hinge.

The operator is distracted by a wasp and accidentally activates the equipment, severing the hand right in front of our unflinching eyes!

Our raconteur narrator informs us that the unfortunate worker would "give anything to go back and do it the right way."

Perhaps the best segment is a mini drama pitting the "old timers" (right) against the "greenhorns" (left). Seems some of the experienced workers adopt an attitude of letting the newer, inexperienced guys learn the hard way. In this scene, he's failed to alert the newbie not to lean against a hot clamp...

..leaving him with a permanent grisly scar on his forearm.

But in a delicious bit of karma, the "old timer" fails to observe the safety gap while grinding a piece of metal...

...and ends up crushing two fingers, blood dripping in strings from the wound.

It's at this point we learn the identity of our singing narrator. Music please!

Shake hands with danger.
Step right up and say "Hello".
Grindin’ wheels and metal,
Are what made me Three-Finger Joe.

Shake hands with danger,
And friends I used to know.
Compared to them I’m lucky,
To be JUST Three-Finger Joe.
Shake Hands With Danger is available on DVD in a collection of job-related films called On The Job, part of The Educational Archives series.

The AV Geeks website has a clip of songwriter Jim Stringer performing Shake Hands With Danger in a live venue (although his delivery in that clip lacks the gravitas of Charles Oldfather's performance from the film.)