Friday, July 9, 2010

The Haunted House (1975, Disney's Wonderful World of Reading)

Mickey Mouse, Donald Duck and Pluto explore a spooky old house after running out of gas in this 1975 Disney book, The Haunted House.

And no, this isn't Disneyland's Haunted Mansion... although Mickey visited that in an Oct. 1969 issue of Walt Disney Comics Digest (covered at Doombuggies.com).

This dilapidated old house is perched on top of a hill in a forest of gnarled, leafless trees, spider-webs, and a skyfull of swooping bats.

The trio encounters a portrait with shifty eyes...

...a bat-infested library...

...and a jiggling skeleton...

Buy it here.

Monday, July 5, 2010

Strangely Enough! (C.B. Colby, Scholastic Book Services)

Strangely Enough is a collection of unusual tales, "good yarns" and stories of the supernatural, collected by writer C. B. Colby, who, according to the book's preface, used to run them in his newspaper column, "Adventure Today."

Illustrated by David Lockhart (save the unusual alien landscaped cover of the edition pictured here, which is by Harvey Parks), Strangely Enough was originally printed in 1940, but has resurfaced in various editions since (the copy pictured here is copyright 1963), although I somehow managed to miss this title when it turned up as a selection in the Scholastic Book Club in the 1970s, and only recently became aware of it thanks to a recommendation by reader Jeanlass.)

Colby makes no attempt to either validate nor debunk any of the stories here, presenting them without judgment as pieces of entertainment. As he states in the preface:
I think it is better to be like the little old lady who said, "I don't believe in ghosts--but I'm afraid of them!" than never to have enjoyed a bit of spine-tingling at the personal encounter with something for which there seems to be no sensible explanation.
Some of the stories presented here are recognizable from urban legend, while others are alleged to have actually happened. Two of the stories here (one about the ghostly appearance of faces at sea, the other about moving coffins in a Barbados crypt) have reappeared in another collection of supernatural stories, Ghosts-The Eerie Series (1976, Seymour Simon).

Here's a sampling of some of the ninety stories contained in Strangely Enough...

THE WHITE DOVE is a folk tale about a widowed husband whose departed wife returns in the form of a white dove.

THE SUICIDE TREE is not as sinister as it sounds. The author discusses some unusual trees he's seen, including one that seems to be killing itself by splitting its main trunk with one of its own branches.

THE SEABIRD is the name of a mysterious sailing ship that, in 1880, beached itself on the shores of Newport, Rhode Island, without a single passenger found aboard.

THE LIGHT IN THE WINDOW tells of a haunted painting of a real Scottish castle, depicted with a single lit window. Purchased in a "dingy little store", the buyer keeps the curiosity in his home for many years before noticing the painted lit window has mysteriously darkened, with no evidence of tampering. After researching the history of the castle, he learns the phenomenon is related to a person who died in that room 500 years ago.

THE LADY ON THE HIGHWAY, one of two variations of the "ghostly hitchhiker" tale to appear in this book, tells of an old woman which mysteriously disappears after having been picked up by a pair of traveling businessmen, who later learn she had died years earlier.

The second hitchhiker tale, LAVENDER, in which the ghostly passenger is lent a coat that is later found lying at the woman's grave.

THE GHOST IN THE GRAVEYARD is the humorous story of a frightening white form seen moving in the graveyard at night, which turns out to be the white head of an otherwise black cow.

NO GRASS ON THE GRAVE tells the story of John Newton, who, upon being falsely convicted of a crime in 1821, correctly prophesied that no grass would grow on his grave.

The HAUNTED SCHOOLHOUSE tells of an 1870 haunting in Newburyport, Massachusetts, by a ghost manifesting itself incrementally over several days, first as a glowing light, then a disembodied hand, then an arm, and finally a schoolboy.

NEW ENGLAND'S DARKEST DAY accounts an unusual dark sky that occurred in the middle of the day in May of 1780.

In LORD DUFFERIN'S STORY, presented as a traditional English story of the supernatural, a British diplomat is haunted my visions of a man dragging a casket on his back. He later encounters the same man operating an elevator, a sight so frightening he refuses to board. The elevator subsequently malfunctions, sending several people to their deaths. Variations of this story, in which the mysterious figure drives a hearse, and utters the foreboding phrase "Room for one more...", has turned up in urban legend, and even as an episode of The Twilight Zone, "Twenty-Two".

FALLING OBJECTS FROM HEAVEN describes unusual instances of walnuts, stones and even bones apparently falling out of the sky.

CIGAR IN THE SKY is one of several accounts of encounters with apparent U.F.O.s, this one in 1882, in the skies over Greenwich, England.

Strangely Enough is out of print as of this writing, but can be had on the second-hand market... strangely enough!... for about the same price as the edition pictured here went for new back in 1963.

Saturday, June 26, 2010

Mazes and Monsters (1982)


I've name-dropped the 1982 made-for-TV turkey Mazes and Monsters a few times, and since the DVD seems to have quietly gone out of print recently, I thought I'd finally honor it with a proper post.

Based on Rona Jaffe's sensational novel of the same name, Mazes and Monsters is a thinly veiled fictionalization of the real-life disappearance of James Dallas Egbert III, a 16-year old child prodigy and Dungeons and Dragons player, who went missing for several weeks in 1979, allegedly after attempting to live out his fantasy role playing obsession in the labyrinth of steam tunnels beneath Michigan State University. It was later learned the incident was a failed suicide attempt, and the significance of Egbert's gaming hobby on the emotionally disturbed teen's actions is questionable at best, but that didn't stop an alarmist media from stirring up suburbia with the Dungeons and Dragons connection.

The premier of Mazes and Monsters was a bit of an event in my circle of friends, as it gave us a chance to spend two hours of quality time in front of the TV with our parents so they could learn all about our strange new hobby with all the funny dice.

Meet Jay Jay Brockway (Chris Makepeace), a 16-year old genius attending Grant University, whose 190 IQ and young age make it difficult for him to fit in socially with his college-aged classmates. He deals with this by playing Mazes and Monsters, a fictional "fantasy role-playing game in which the players create imaginary characters...plunged into a fantasy world of invented terrors."

He also wears lots of stupid hats.

Jay Jay is one of four players in an ongoing Mazes and Monsters campaign, the other three being aspiring writer Kate Finch (Wendy Crewson), Daniel (David Wallace), a wanna-be game designer being pressured toward a career in computers by his parents, and a fourth player mentioned only in the past tense, who mysteriously "flipped out" last year and isn't returning this semester.

This leaves the group with an open slot that must be filled, and Jay Jay wastes no time posting an ad on the student union bulletin board, where he lurks throughout the day so he can accost any person who happens to read it.

Enter Tom Hanks as Robbie Wheeling, a new student to Grant (poor grades at his previous school forced him to transfer. Something about spending too much time playing a game of some kind...)

If you're wondering what a big star like Tom Hanks is doing within 100 feet of this production, you must remember that in 1982, Hanks was known merely as the slightly funnier guy on the cross-dressing sit-com Bosom Buddies (his turn as leading man in feature films Splash and Bachelor Party wouldn't happen for another two years). Believe it or not, the hottest name on the credits had to be Makepeace, having the summer camp screwball comedy Meatballs (1979), and high school drama My Bodyguard (1980) under his belt.

Robbie (Hanks) agrees to join the game after being assured it won't take up too much of his time, a decision no doubt influenced by his attraction to Kate.

Mazes and Monsters does make an admirable attempt to accurately portray the mechanics of the typical role playing game. One player, Daniel, is designated "Maze Master", who runs the campaign, keeps the maps, and controls the fate of other players, each of whom have their own hand-written character sheets and miniature figures. That said, how is anyone going to look up armor class tables in a dark room lit only by candles?



"Your fate is in my hands."

Kate is Glacia the Fighter, Jay Jay is Frelic, "the cleverest of all sprites", and Robbie is Pardue, a holy man, who uses a sword only when his magic fails him.

Robbie is quickly embraced by the group, and an outside-the-game romance soon develops between him and Kate.

But he's still haunted by recurring nightmares of his younger brother Hall. Several years ago, Hall (whose birthday happens to fall on Halloween... lucky boy!) left in the middle of a Halloween/birthday party to run away to New York. Robbie hasn't seen him since, and feels guilty for not keeping a better eye on him.

When Jay Jay learns of Robbie and Kate's relationship, he feels jealous and lonely. In an attempt to reassert his importance in their group, he conceives of an evolved version of the game Mazes and Monsters, to be played out in the nearby "mysterious, forbidden" Pequod Caverns, which have been boarded up and off-limits to visitors since some kids disappeared in them years earlier.

After borrowing a skeleton from the science department and some costumes from theater arts, the group embarks to the Caverns, lanterns in hand, for their new game, with Jay Jay serving as the Maze Master.

After a spooky encounter with some real cave-dwelling bats and Jay Jay's prop skeleton, the group splits up.

Robbie, still affected by his nightmares and having trouble distinguishing reality from fantasy, hallucinates a terrifying encounter with a "Gorvil".

"The most frightening monsters are the ones that exist in our mind."

The game ends and the group leaves the caves behind, but Robbie, traumatized by the experience, continues to speak and act in-character, as Pardue the holy man. His nightmares about his brother Hall become more intense. He breaks up with Kate, stops attending classes, and shows up at Jay Jay's Halloween party in character as Purdue.

After Robbie isn't seen for several days, Kate, Jay Jay and Daniel search his room, but find only an elaborate hand-drawn game map, labeled "The Great Hall" and "The Two Towers", which they recognize as a reference to Robbie's brother Hall and the second book in Tolkien's Lord of the Rings trilogy.


The Mayor of Shark City, Murray Hamilton, shows up as a police detective investigating their missing friend. He knows about Robbie's involvement in Mazes and Monsters and wonders what part the game may have played in his disappearance.

They finally piece together that Robbie must have left for New York to find his brother ("the Great Hall"), the Two Towers on his map referring to the World Trade Center. This is the first instance I'm aware of in which Tolkien's The Two Towers is linked to the twin towers of the World Trade Center. The second wouldn't occur for another twenty years, when an on-line petition was launched urging director Peter Jackson and New Line Cinema to rename the second chapter in their Lord of the Rings film trilogy to avoid any perceived reference to the 9-11 attacks. (A counter-petition in favor of keeping the title "The Two Towers" also emerged.)

The trio follow Robbie to the top of one of the towers, and are only able to talk him out of jumping to his death when Jay Jay asserts his authority as Maze Master.

In an epilogue meant to be chilling (but had me giggling), they visit Robbie at his parents' house three months later. He's traded in his cleric's robes for a trendy Le Tigre polo shirt and white shorts, but he's otherwise living in-character, referring to his parents as "the innkeeper and his wife." He invites his old friends to embark on a new quest in the "great forest beyond the enchanted lake" (or perhaps that's just his way of asking for help looking for stray golf balls.)

Friday, June 18, 2010

The Funny Book (Jack Kent, 1977)

The above jokes might illicit more groans than a haunted attic, but it's exactly the kind of silly stuff I ate up as a kid. They're from The Funny Book (1977, Golden Press), by children's book illustrator Jack Kent.

I never owned a copy of this book myself, but it was among the limited selection from the bookshelf at the daycare I attended in first grade, and I remember racing daily to get a hold of it before it fell into the hands of some other kid.

It's full of jokes (some punnier than others... Ha!--did you see what I did there?) as well as random bits of comic wackiness that don't necessarily have a punchline, like this spider-web strung harp, and balloon-headed boy.